Change in Morality

Question: I have a character who instinctively tries to avoid getting caught up in things, not to the point of making him a constant grouch but enough that he would easily turn to lying to avoid causing trouble for himself or others without any qualms or avoiding idealists because he doesn't believe they're ingrained in reality.

At one point in the story (I'm only pratice writing different senarios) if he decides that he can't keep up the good guy facade and proceeds to kick any attempts at doing "the right thing" to the curb. So if he just throws up his hands and says "I give up", do I have to turn him back on to what his companions see as the "right path" to keep him as a realitve good guy and keep the plot moving?

Answer: One of the eight Archetypal Characters in Dramatica is a character called the Skeptic. He or she is driven to inwardly disbelieve and outwardly oppose efforts. He's the opposite of the Sidekick Character.

One trick when your hero has a Skeptic in his posse is to give the Sidekick some reason for participating, even if he does so "against his better judgement." It's a little bit like being passive aggressive - appearing to go along with a plan for the sake of X even though you're really against it. For example, Han Solo in Star Wars only agrees to help rescue the Princess because he needs the money.

If your character declares he's given up, you might need some other characters to remind him why he's on this adventure. It doesn't have to be one of the good guys who makes this point; it could be an enemy who turns up.

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